Class PlayerCradle
java.lang.Object
com.samsthenerd.inline.utils.EntityCradle
com.samsthenerd.inline.utils.cradles.PlayerCradle
An entity cradle backed by a player GameProfile
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Nested Class Summary
Nested classes/interfaces inherited from class com.samsthenerd.inline.utils.EntityCradle
EntityCradle.CradleType<C extends EntityCradle>
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Field Summary
Fields inherited from class com.samsthenerd.inline.utils.EntityCradle
CRADLE_CODEC
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.samsthenerd.inline.utils.EntityCradle
addCradleType
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Constructor Details
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PlayerCradle
public PlayerCradle(net.minecraft.component.type.ProfileComponent profile)
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Method Details
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getProfile
public net.minecraft.component.type.ProfileComponent getProfile() -
getType
- Specified by:
getType
in classEntityCradle
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getId
Description copied from class:EntityCradle
Gets an id representing this entity in some way. This is used for texture caching on glows (and maybe other stuff in the future).- Overrides:
getId
in classEntityCradle
- Returns:
- string that can be used in an identifier/resloc.
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getEntity
public net.minecraft.entity.Entity getEntity(net.minecraft.world.World world) Description copied from class:EntityCradle
Supplies an entity wrapped by the cradle. This isn't guaranteed to be server-safe.Implementations should try to cache their entity if possible.
- Specified by:
getEntity
in classEntityCradle
- Parameters:
world
-- Returns:
- an entity based on this cradle
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